The latest title update of college football 26 is watching to add several gameplay twitks and changes.
A bunch of NPC behaviors has been edited during some game, to block the tweex and AI for coverage that will continuously behave the defenders, such as identifying late blitzers and improving them in identifying stunts. It is not just bugfix and AI Twixes, however, the store also has some new materials as a new mascot for some teams.
Here is the summary of the most important changes from EA’s latest patch notes:
Gameplay
Coverage
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Hard flats behavior: Defenders now live close to the line and recognize the swing route as hazards in the flat.
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Cover 2 Tampa: The middle defender now deepens, especially mainly maintains a better leaving position against deep threats from 3×1 structures.
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Cover 3 matches (Incl. Buzz Mable & Zone Blitz 3): Slot attempting to reduce defense on deep routes, reform logic for defenders when reacting to WRS.
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Cover 2 Matches (Incl. Cover 6/9/Zone Blitz 2): Refluence improvement for defenders guarding inside and vertical routes, especially in structures such as bunches and stacks. Better defense against throwing out and speed-beach crimes.
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Cover 4 quarters: Against 3×1 sets, corners and safari raise the appropriate vertical threat to ensure that the number 3 receiver is covered on deep routes.
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Cover 4 palms and cover 6: The corners will not be pressed by default on the trip side, which will reduce the chances of one-play touchdown.
Pass block/pass rush
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Pre-play: On the issues solved, where quarterback animation prevented the players from making protection adjustments blocking the RB.
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Conservation menu: After adjusting, now it now stops automatically.
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Visual feedback: Fixed display issues with nearby block lines after rooting HB.
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Blocked logic promotion: Better recognition of stunts and loops beyond the base, empty and slide security. The base conservation is less effective against stunts, reflecting its man-on-man nature. The blockers are better to identify late blitzers and avoid premature handoffs that give rise to free crowds.
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Pocket behavior: Tuning to reduce the possibility of passed blockers living in unnecessarily double teams. The frequency of illegal man downfield penalty is low. Edge Rasters now better identify when they scratch the quarterbacks and take them out.
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Difficulty tuning: The nearby crowd on Heisain and All-American increased the effectiveness. Reduction of crowd effectiveness passed on low difficulties.
Run block/run shed
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Largeting Fix: The issues resolved where the blockers recalled or switched the goals in the open area including RPO and core blocking schemes.
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Run game enhancements: The argument was added to allow users to be able to be able to exist on run plays using the ID mic system. Fixed bugs that divide double teams very slowly prevent blockers from reaching another level. The lead blocker logic and HB targeting have been improved in the under-sensor formation to target the biggest threat in the open area.
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Engagement and shedding logic: The benefit of the guards now affects the block results appropriately. Defensive linemen blocked more really in Shore-Yardage conditions. Edge players no longer go inside or take unrealistic inside the angles. Defender control over block steering interactions.
Playbook
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Adjusted Wildcat and Flexbone plays, which include QB power swing, direct snap and FB dive logic.
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Divide the flaxbone FB toss into two types: FB sweep (PIN-Pul) and FB Zone Toss (out area).
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Rocket Toss, Buck Sweep and PAA HB Wheel Play Fixed Blocking issues on PA HB Wheel Play.
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Better speed stability in play set and fixed alignment issues in no-handle structures.
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Flip the disabled playmaker on the Flexbone FB dive to prevent the broken handoff.
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New materials were added to the Army, Navy, Air Force and Option Generic Crimes, including the new Flexbone and Wingback Formation.
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Gogo introduced generic crime and extended air red generic crime.
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Updated play call suggestions to avoid duplicate play type in the same line.
Dynasty
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We have added two new awards, which are available in both trophy rooms: Sean Alexander Award – which is given to the Best Freshman of the Year – and Jet Award, which is given to the returns of the best special teams.
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To help the players make better decisions, when determining that the transfer portal, career wear and tears are now shown in the player module in view of the transfer portal spreadsheet.
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Fixed an issue with light and sports time. Now, in-game time reflects the local time properly. This means that the game of eastern time in Hawaii will be correctly correctly at 3 pm local time.
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New scheduing rules were added to non-east time teams so that they could start their game at the right time.
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Additional rules were added to Erizona in the early months of the early decline.
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The team’s uniform was added to the players’ paintings on the entire screen information.
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The capacity of the tune-essentials to improve better alignment with better alignment. Pocket disaster for pure strength and power rasher no longer needs power moves, pocket disparmer for speed rasher no longer needs tricks.
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To ensure the update skills group for many fanatics to ensure that they have access to every capacity for their arctype, especially cruelty. Exception to dot! Capacity on gadget receiver for balance purposes. In rare situations, a gadget receiver can still be generated with a dot!
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Several fixes to play style grades in various archtypes. Update box experts to use a defensive crowd yard against per game. Updated signal collar playing style rank to use the right order
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Recruitment generations, especially 3 and 4 star coverage experts and enhances speed and acceleration for safari in hybrids.
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Pro Potential My School Grade is now updated properly after draft results and before the start of the transfer portal.
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Increase in the number of players in the transfer portal that begins in the open position.
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When in the record screen, switching between the national/season/game tab will now maintain your current filter, allowing you to easily see a team or conference career, season and game record.
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Updated Bois State Rushing TD Record, Big Ten Rushing Yard Record, Cuseca Reception Record, and Missouri State Rushing TD Record.
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Supersim: reduced the number of efforts for AI teams. Elite WR1 has increased per catch for teams with WR1. The quarterback run designed extended the plays to ensure that the QB run more closely than the average of its real -world attempt.
road to Glory
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When adding a school to the list of its top schools, now you will see if that school has offered you scholarship, whether they are in your top 10 or not.
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Offers will be given or canceled when proceeded to signed an issue where one issue is fixed.
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To reduce the amount of test readiness required to pass your exams and to align more closely. Note, if you already have low GPA, you will need to get more than “scrap by” to remain eligible.
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Reduced the amount of wearing and tear damage caused by training.
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Medal thresholds for gap drills for cornerback have reduced.
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Player Grade Widget and Pose menu stats screen now show a total touchdown.
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Player feedback notification was added when the high school game exit.
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New sponsorship deals earned through Nil were added.
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An issue fixed where you can not graduate in three years if you have resumed your first season.
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An issue has been decided that you allow you to spend energy points on leadership and brand, even when the meters were already filled.
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An issue fixed where your current school appeared as one of the schools you can transfer to the transfer portal.
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Fixed an issue with the mic linebacker who is not properly displayed in the trophy room.
presentation
Player/Equipment/Uniform
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Adjusted neck length and helmet fitment on most players.
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Adjusted hair helmet on placements for long -haired players.
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New optional uniform elements for Ohio, Notre Dame, Boston College, Tenasi, Tulane, Tulsa, Iowa State, Mississippi State, Cincinnati.
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Washington, Liberty, West Virginia, Toledo, Georgia Tech, Houston, Tulane, Western Michigan, New Mexico State, Temple, new updated or added home and/or distant set/elements for Cypsinati.
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The current uniform assets for Central Michigan (Helmet), North Carolina (Number), Marshal (collar) were accommodated.
Congestion update
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In large moments, crowd reactions increased.
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Home Field Advantage Pre-Play Tuning for various stadium appearance sizes.
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Updated Crowd Assets for General Pregem and RTG First Person Runout.
Music/SFX/Chants
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The subject of Oregon Football was added.
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“Mr. Brightcide” was added to Missouri.
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“All Hell Washington State” was added after the Washington State Touchdown.
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Music was added to Vols chanting in Tennessee.
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“Pump it up” was added to Michigan after Pat on the first TD.
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Update “Good Ole Song” for Virginia.
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More mantras were added to Arizona.
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SFX was added to Missouri State Cannon.
Commentary update
New mascot
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Appalachian State: Yosef
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Virginia: Cavman
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Utep: paydirt pete
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James Madison: Duke Dog
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Memphis: Pounder